![]() Do I need more cards that are relevant in the graveyard, and what could I add?Īny other advice would be much appreciated.My playgroup doesn't play too much graveyard hate, but how can I best protect myself from it.How many shuffle effects should I run? Right now I have 2 that shuffle when milled and 1 that i can activate.Do I need more ways to discard cards in case I draw things i want in the yard.There are a few things I could use suggestions on. Use cards that shuffle my library so i can continue to dredge with abandon.Use Delve to get rid of useless cards in my graveyard (ie lands and ramp).Use Dredge to self mill and build a graveyard. ![]() So here is the basic concepts of this deck: This is my first draft of this deck idea. I have always wanted to make a dredge deck but never really found a good commander. I'll drop $5 on a few good cards, but I'd prefer to keep it in the $1 to $3 range.I've fallen in love this Sidisi. (Also, for what it's worth, I'm a tabletop Magic player and I usually build decks on a budget. I'd really appreciate any opinion anyone has on this. ![]() How many regular mill cards? How many cards for graveyard return, like Noxious Revival? Graveyard removal? I don't even know where to even start, let alone what cards to look at. Like, how many self-mill cards, like Grisly Salvage do I build into it. Then, after dropping a Lich Lord of Unx, or maybe an Undead Alchemist with an Altar of the Brood, I could turn the mill around.įor now, though, my biggest problem is balance. ![]() In a perfect game, the deck would start by self-milling - sifting through my deck and pumping out tokens. I'm exploring a zombie-tribal mill deck built around Sidisi, Brood Tyrant. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |